Example image of eyePlorer eyePlorer map for 'Reactive planning': Action selection Artificial intelligence Intelligent agent Automated planning and scheduling Opposite (semantics) Pejorative Proactive Reactive Production system Hierarchy Finite-state machine Subsumption architecture Tree (data structure) ACT-R Soar (cognitive architecture) Heuristic Computer game bot Fuzzy logic Artificial neural network Connectionism Rete algorithm Scripting language Boids Video game Shortest path problem Behavior-based robotics Interactive Planning Partial plan Anticipation (artificial intelligence) Behavior based AI Hierarchical control system Neats vs. scruffies