Example image of eyePlorer eyePlorer map for 'Z-buffering': Computer graphics Computer software Hardware Visibility (geometry) Painter's algorithm Data buffer Graphics processing unit Pixel 16-bit Artifact (error) Z-fighting 24-bit 32-bit 8-bit Autodesk Maya Blender (software) Ray tracing Accuracy and precision Viewing frustum Edwin Catmull Bandwidth (computing) Computer data storage Lossless data compression Rendering (computer graphics) Texture mapping Pixel shader Bottleneck Fillrate Centroid Frustum Normalization Plane (geometry) Fixed-point arithmetic Linear interpolation Vertex (geometry) Floating point Inverse Stencil buffer Irregular Z-buffer Smallgantics Z (disambiguation) AGP Inline Memory Module Screen Space Ambient Occlusion T-vertices 2.5D Fragment (computer graphics) RSX 'Reality Synthesizer' Deferred shading RCP (chip) Scanline rendering